In a previous post, I blogged about how I intend to use the new 2016 ISTE Standards for Students to inform my implementation of a makerspace in my 5th grade classroom. My students are seated in learning teams of four students per group. My intention is to give groups a chance to reserve our classroom makerspace in order innovate solutions to problems that they encounter. Ideally, our makerspace would be open and available to all of the class, all of the time, but space and resource limitations will make it necessary to take turns. Participation in makerspace activities will be extracurricular and voluntary. Students who choose to complete makerspace projects will be rewarded in experience points in Classcraft, our classroom gamification platform, for their efforts. Students will be encouraged to record and document their planning and design process digitally, and rewarded for doing so. Projects will culminate in a presentation for their classmates to take place during homeroom period in the morning. All projects will be shared on Classting, our class social media platform, for feedback and comments from peers and parents. Here are links to the rubric and proposal worksheets and a brief exemplar presentation. I'll let you know in a future post how it all works out in class!
3 Comments
7/7/2016 17:29:24
Hey Boom,
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7/7/2016 18:04:15
Love the use of XP and classcraft as incentive for kids to give their best!
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Al
7/7/2016 18:15:45
Shall I say it again?? Can't wait for PhD! ahahah
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Matthew Boomhower is a mid-career educator with 18 years of classroom teaching and educational leadership experience. He is Head of Innovation & Learning at an international school in Malaysia and is a proud husband and father. Archives
January 2019
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